Thursday, 22 April 2010

Walk Rendered

Click here to view in HD

Here's the walk rendered! Might use this clip for my showreel when I have enough content to update it :).

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Tuesday, 20 April 2010

Optimus walk cycle 2!

Looking back at the previous 2 animations I've done with the Optimus rig made me realise how bad the animations were, haha. I really needed to do it more justice, so here's a new and improved walkcycle. Spent about 3 days on this (with the well needed polish time that the other animations didn't get).

Click here to view in HD

The main focus of this was to work out the body mechanics of a walk, especially on the hips as I feel it can make or break a walk with all the weight shifting going on. The secondary objective was to give it character, to make it unique and stand out as not just another robot. Thus the attempt to give him a slight limp/asymmetry in his movement.

One of the largest limitation of this rig that I have found is that his knees are so high up his leg that it makes it incredibly difficult to just lift his foot. I did what I could...


Wednesday, 31 March 2010

Optimus walk cycle!

I realise I havn't been updating for a long time. So here's a little animation. Just installed Maya a few hours ago, and found this really awesome Optimus mini rig and could not resist just animating it asap. I've never even used Maya before so it took a bit of trial and error to learn how to keyframe, but here's a little walkcycle for an hour and a halfs work.

There are a ton of other polishes I could do, like fingers, more subtle rotations in body parts, etc and not to mention this is only just a vanilla walk and none that really shows character. But heck, it was fun, and was a great exercise to get me into Maya!

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