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Tuesday, 20 April 2010

Optimus walk cycle 2!

Looking back at the previous 2 animations I've done with the Optimus rig made me realise how bad the animations were, haha. I really needed to do it more justice, so here's a new and improved walkcycle. Spent about 3 days on this (with the well needed polish time that the other animations didn't get).


Click here to view in HD

The main focus of this was to work out the body mechanics of a walk, especially on the hips as I feel it can make or break a walk with all the weight shifting going on. The secondary objective was to give it character, to make it unique and stand out as not just another robot. Thus the attempt to give him a slight limp/asymmetry in his movement.

One of the largest limitation of this rig that I have found is that his knees are so high up his leg that it makes it incredibly difficult to just lift his foot. I did what I could...

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